Mastering C++ Game Development

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Mastering C++ Game Development

Author :
Rating : 4.55 (846 Votes)
Asin : B01HZX18GO
Format Type :
Number of Pages : 148 Pages
Publish Date : 2017-06-12
Language : English

DESCRIPTION:

He is often featured on Microsoft's Channel 9 website and other blog sites sharing his knowledge with other developers. Mickey has had experience building and shipping games for various platforms including the latest generation consoles. About the AuthorMickey Macdonald is a professional game developer and Technical Evangelist with Microsoft Canada. He created his first augmented reality experience in 2010 and shipped his first AR game in 2012, Saucer Hunt. With his position at Microsoft, he has access to new and prototype technologies, like

In the next half of the book, you will be working with game demos which will be packed with advanced rendering techniques, interactive physics, modern animation techniques, tips for creating narrative-driven games and Advanced AI techniques. You can find the latest title he helped develop, Rollers of the Realm, available on Steam and the PlayStation Network.”. Key FeaturesMake best use of object oriented capabilities of C++ to develop high-end gamesCreate reusable C++ libraries and editor tools for your gameSeries of example projects demonstrating advanced techniques to build games of any genreBook DescriptionMany languages are available for game development, but C++ remains a fixture in the games industry. The main reasons for this are its performance, cross-platform compatibility and widespread availability across toolchains.The primary goal of the book is to teach you to create high quality video games using C++ game programming.To begin with, you will be presented with insight into the games industry landscape, pop

He is a frequent speaker at industry events and is considered an expert in low-level technologies like DirectX. Mickey has had experience building and shipping games for various platforms including the latest generation consoles. He created his first augmented reality experience in 2010 and shipped his first AR game in 2012, Saucer Hunt. He i

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