Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)

^ Read * Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) by Dan Saffer Ï eBook or Kindle ePUB. Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter) Highly recommended. Amazon Customer Fast shipping, item as described. Highly recommended.. Five Stars according to Amazon Customer. Perfect. Daniel C Sevier said Good.. Good book.]

Designing for Interaction: Creating Innovative Applications and Devices (2nd Edition) (Voices That Matter)

Author :
Rating : 4.60 (845 Votes)
Asin : 0321643399
Format Type : paperback
Number of Pages : 240 Pages
Publish Date : 2013-03-03
Language : English

DESCRIPTION:

Highly recommended. Amazon Customer Fast shipping, item as described. Highly recommended.. "Five Stars" according to Amazon Customer. Perfect. Daniel C Sevier said Good.. Good book.

Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”— Jared Spool, CEO of User Interface EngineeringInteraction design is all around us. This book will help youlearn to create a design strategy that differentiates your product from the competitionuse design research to uncover people’s behaviors, motivations, and goals in order to design for thememploy brainstorming best practices to create innovativenew products and solutionsunderstand the process and methods used to define product behaviorIt also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.. But if you’ve ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you’ve encountered good interaction design: products that work as well as they look. Building products and services that people interact with is the big challenge of the 21st century. If you’ve ever wondered why your mobile phone looks pretty but doesn’t work well, you’ve confronted bad interaction design. Between the technology that power

In his "spare" time, he curates a site called No Ideas But In Things that collects physical interfaces for design inspiration. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures. Dan Saffer (San Francisco) is a founder and principal of Kicker Studio, a San Francisco-based design consultancy for consumer electronics, appliances, devices, and interactive environments, specializing in touchscreens and interactive gestures.

But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look. This book will help you learn to create a design strategy that differentiates your product from the competitionuse design research to uncover people's behaviors, motivations, and goals in order to design for thememploy brainstorming best practices to create innovativenew products and solutionsunderstand the process and methods used to define product behaviorIt also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more. Between the technology that powers o

OTHER BOOK COLLECTION