Game Magic: A Designer's Guide to Magic Systems in Theory and Practice
Author | : | |
Rating | : | 4.33 (537 Votes) |
Asin | : | 1466567856 |
Format Type | : | paperback |
Number of Pages | : | 376 Pages |
Publish Date | : | 2017-12-19 |
Language | : | English |
DESCRIPTION:
It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. Working examples are available for download on a supporting website.. The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). <
Incredibly overpriced & sloppy, but bursting with interesting ideas ‘Game Magic’ by Jeff Howard is unbelievably expensive and badly needs editing, but it does provide a helpfully broad if sketchy overview of magic systems from role-playing games, video games, fantasy novels and history.Downsides:1. Price - College professors are criminally underpaid, but they can manda. Ambitious Amazon Customer PROS- A great author, that makes an effort to write about areas in game design not yet covered by existing literature.CONS- Confuses magic with occultism, mythology and religion, and just defines magic as anything supernatural.- Too much a mix of different topics, lacking a clear organization.- Does not go into mu